Shar's Spear of Evening. Good self-healing and reaction for more unarmed damage options. Fear is really good if you can catch at least three in the cone. Spiritual Weapon is a Level 2 Evocation Spell. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. Here's the placement of the items for those interested as well: Proper walkthrough: Stained glass floor points dawnmasters direction matches the altars. Martial Weapons, on the other hand, are more specialized weapons that require additional training to be able to use efficiently. BG3 also does not have enemies hovering on a vertical axis. 2. Hellflame Cleave: Spew hellish flames and strike your foes. Some have special enchantmentsScreenshot by Gamepur. 1. The other of course is feats but every class gets those. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. You can Summon a pact weapon, or Bind the one you are wielding, making it magical. 5d8 plus your spell casting mod. There a some Nice gloves like, get to 16 Dex, Get Profiency with Bows, Get 23 Str. Previously we could equip new weapons with reckless abandon, but now you need to take care! We can still switch between melee and ranged weaponry free of charge though. When you cast a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. . Re: Spiritual weapon. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. The amount of gear you can find for dual wielder is H U G E in Baldurs Gate 3. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1. You can gain them from classes, backgrounds, feats, and (in rare circumstances) races. I have the gloves of uninhibited kushigo that add 1d4 with throw attacks 🤔🤔 hmmmmmm I'd already thought of a thrown weapon build for karlach, and this. It can Fly using its Movement Speed. Starting once the player has unlocked a level two spell slot, the player can now summon. ago. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. It is not the same as a Bladesinger, but it get's as close as it can be for BG3. A few less +1 weapons. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Reload your save res your army of skeletons (I run with 7 total) and they will have the bows. Damage/Effect. Resistant to Force. It's a must-take for melee combat clerics. It receives the following Class Action: Greataxe Slash: Cleave. Us, 3. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. Worth saying, because a lot of the commentators have claimed that they are indestructible. Took me 91 minutes to reach level 3 on a light life cleric, Domain spells at level 3 are Lesser Restoration and Aid. If you eschew the shield in favor of wording the. ArtOfFailure • 13 days ago. A spear is a simple weapon, meaning that it can be used by classes with less training. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. Level 5 – 8: +3. 173. Here, select the item you want to store in the game. Automatically attack an enemy moving out of your reach. Cat's Grace: Gain Advantage on Dexterity Checks, and half damage from falling. The Shouting Fencer: Barbarian 7/Rogue 5. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sussur Dagger recipe – Dagger x1, Sussur Bark x1. You can make wisdom and intelligence your dump stats. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your baseIf you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Baldur’s Gate 3 – perhaps the most expansive and ambitious CRPG ever made – is now out of early access, and the absurd amount of choice and consequence on offer have driven it to the top of Steam’s bestseller charts. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords. You can buy it from him and trade other items of equal value like weapons and knick-knacks. You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile. (right) Subscribe to Premium to Remove Ads. Multiclassing in Baldur’s Gate 3 is as simple as reaching Level 2, navigating to the top right of your level up summary screen, and clicking the Add Class button. You can if you are 4E. Lack of spiritual weapon is noticeable with their current action economy. Round 1: Spirit Guardians, free bonus action for non-spell use. 5m: Fleshrender: 1d6+2 Piercing:when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. BG3 Only Lets A Character Use Divine Intervention Once. Spell scrolls can be used by anyone. Properties Cost: Action + Channel Oath Charge Details. 1M Members. OP was specifically referencing a 4th-level fighter. ago. I am very confused how I'm supposed to hit the wall with. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Races. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. You can choose between several different weapons, and each has a different Weapon Action. You can attack with it on round 1 as part of casting the spell. Summons a floating weapon that can attack enemies. I am a bot, and this action was performed automatically. " So it's literally how Expertise works in 5e. You can also take some other Action during your turn on round 1, beyond using your bonus action to cast spiritual weapon. Such as Thirsting Blade which gives you an extra attack, and Lifedrinker which causes your weapon to inflict necrotic damage. Reply replyMulticlassing out of Rogue delays sneak attack progression period. Even if you have already a meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armor, different weapons (finesse) and ranged weapons. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. Reply reply. 5e Core. Each round after the first, you can use a move action to redirect the weapon to a new target. An important thing to remember here is to. Equipping this weapon gives you Immunity to falling damage. Then cast 'Withering' spell on the Solar lance to remove grass from it. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Another limit can be the. A few less +1 weapons. Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin. They're making BG3. This means that the mace is doing the same average. Only one Spiritual Weapon may be summoned at any time. It receives the following Class Action:Warlock – The Pact of the Tome at Level 5. BG3 Only Lets A Character Use Divine Intervention Once. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. Mikaleus • DRUID • 3 yr. It’s pretty difficult to obtain, as you can see in our. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. Yep, for some reason, using the Splint mould gives you the best possible gear you can get from the forge. At higher levels, though, it really adds little value. Spiritual weapon can't jump, so feels clunky. you can set up heals to add Bless as a secondary effect, meaning you can use mass healing word to Bless (and blade ward!) without. Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. However, on top of traditional potions and weapon coatings. Burnished Ring is a Very Rare ring in BG3 and has the Paralyzing Ray effect. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. txt. Martial weapons also require having proficiency in that specific weapon to unlock additional abilities and actions using said weapon type. use the bellows so it glows red hot. arcane turrets. From there, players will see the Class list where multiclassing becomes possible at the cost of a level-up. Click on the item and you will see the Send To Camp option. There are no weapons in the game that have the „heavy“ property. Baldur's Gate III is based on a modified version of the Dungeons. The. to most of them). Click on any of the links above to learn how to get each of the legendary weapons during your playthrough. Rare +1 Longsword, Scimitar, or Mace. Use Prof + new wisdom score. But in 5e, you need to use a bonus action to control the summons. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). TWF will do far more damage if your weapons have any added damage. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. "A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. Spiritual weapon is a spell that only does exactly what it says it does. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Damage/Effect. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. You can see that sneaky button on the screenshot below. The forge will turn blue. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. Read on to learn more about this spell, its effect, range, and duration, as. Place the Blood of Lathander on an altar. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. Adamantine Mace. Everyone can already cast multiple levelled spells on their turn in 5e. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. But there is no way to "sheathe" my. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. Also, there are two warlock invocations which can further improve your bonded weapon's abilities. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Handaxe. Bull's Strength : Gain Advantage on Strength. Polymorph changes your mental stats. ago. Backgrounds in Baldur’s. Resistant to Radiant. They never base actual quest decisions around being able to knock people out, it's still going to be "kill or talk" 90% of the time. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. You're not a druid using wild shape. For every other melee weapon, you're gonna need high strength. Prepared Spells: You can prepare three spells before starting the new adventure. Register. . "The spiritual weapon nerf broke my heart. BG3 has a problem - Many of the 'unique' magical. 6 million earned for the devs after Steam 30% cut. And it's unreasonably weighted toward +1 daggers. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. Spears can additionally be Thrown, dealing the same damage they would when used for. You must go to to the game folder to the data folder, delete patch3. LeviticusDivine • 3 mo. Or to explode Oil/Liquor barrells in combat. Sacred Weapon devours an action (lasts 1 min = 10 turns). The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. We’ve updated our list now that we’ve passed the Baldur’s Gate 3 release date. Spiritual Weapon Tips & Notes for BG3. Main article: Enchanted item. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 8. The damage increases by 1d8 if the target is an Undead or a fiend. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. Cast, hide somewhere the enemies can't spot or easily get to, send the weapon to kill things. On the plus side, this means Spiritual Weapon benefits from the bless attack bonus. If you do not, the weapon continues to attack the previous round’s target. They have unique capabilities and access to abilities such as cantrips that help them stand out from other classes. • 1 min. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. They can fight well, but never as well as a primary warrior class. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Enhance Ability lets you choose between 6 possible effects, each lasting until Long Rest: Bear's Endurance: Gain Advantage on Constitution Checks, and 7 temporary hit points. Next go to recycle bin and restore the patch3. You. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. This is an important quest item as it’s the only weapon. For the same reason, it can also help rogues proc ranged sneak attacks by providing an ally close to a. type "Weapon". Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. The best Barbarian multiclass options in BG3. Silver Sword of the Astral Plane. Does choosing a specific Spiritual Weapon matter? Of the 6 weapons that can be chosen, are they any different other than appearance? 2 do piercing dmg 2 do slashing and 2. They might still add it, but that's just some food for thought. Expertise "At 1st level, choose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. As of writing, the Game8 team has confirmed the existence of 13 Legendary Weapons in Baldur's Gate 3. Summon a floating, spectral Trident that attacks your enemies alongside you. How to unlock Opportunity Attack. Spiritual Weapon. The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. Loading a one-handed. Spiritual Weapon: TridentHere’s what you’ll need to do to quite literally charm the pants off of every character. Telekinetic is probably worth taking regardless, and it can combine with not only your spirit guardians but with other party members abilities and environmental effects, but in terms of consistent bonus action usage, I guess Spiritual Weapon will aways be on and you can still concentrate on spirit guardians while using it. Seed's weapon is seen on stained glass. If you do not, the weapon continues to attack the previous round’s target. Throughout the game, players will meet possible NPCs that can be. Forest Winds: Bard 10/Ranger 2. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Markoheshkir, Nyrulna. Companions in Baldur's Gate 3 are special NPCs that can be recruited to join the player's party and usually aid the player during combat and exploration. Recommend. Due to how immunities to enchanments are handled, this does. Spiritual Weapon: At level 3, the War Domain Cleric gains. Spirit Guardians is one of the best spells in the game and for the level range we have access to, Spiritual Weapon is a great use of a cleric bonus action. This is crucial to know as you can ping away with a 1-8 crossbow all day and get nowhere. Herself, 2. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. 5m You have to be wielding a Finesse Weapon on your main hand to. Meanwhile. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. The way you play this game, and what class you choose, can (and will) make some weapons and armor more useful than others. Only one Spiritual Weapon may be summoned at. Activate the forge again now that it's blue, insert a mundane item. The exception to this is Daggers; these Rogue-friendly weapons actually get a bonus based on the character's. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. 5e, the rule is. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Clerics get some pretty strong summons, but only later on. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. Act 1 - Spoilers. Barbs can reckless for easy adv. +more that certain things shouldn't be allowed (e. Meraziel • 13 days ago. Vision of the Absolute is a really good weapon for a defensive-oriented character. You, I like you, you gots them there smarts! I can't remember what it is but I've seen something that makes thrown weapons automatically return to you which could make this tactic REALLY useful. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. This mace offers 1d6+6 bludgeoning damage, an. Opportunity Attack Tips & Notes. As we’ve explained in our Baldur’s Gate 3 review, we love BG3, especially knowing that Halsin will. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. This ability creates a legendary mace in the cleric's inventory and immediately equips it. Shar's Spear of Evening. Like most spells, cantrips can be of different types and can be very useful to spell casters depending on the situation. This mace offers 1d6+6 bludgeoning damage, an. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. You combine that with an occasional burst heal and range damage ability. Greataxe: Martial Proficiency, Two-Handed. Starting once the player has unlocked a level two spell slot, the player can now summon. Login. Elemental, 4. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. Classes. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures. Allows you to cast Planar Ally: Cambion once per Long Rest. From there, you’ll be able to chose a new Class and finalize the process. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. As a cleric main in both tabletop. If it hits, you do 1d8+Dex or Str mod (once again, BG3 automatically picks whichever is higher). Edit: I should say it feels terrible compared to tabletop, where it is really really good. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Weapons can have various special properties: Property. You cannot duel wield with a longsword in 5e. This list will focus on weapons and armor that are the most useful in more general terms. for sneak attack, but sneak attack isn't hard to get with the normal stipulations. when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. How to Multiclass Select Add Class on the Level-Up Menu. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. This guide originated from my YouTube video,. echoside7 Sep 7, 2019 @ 2:35pm. The Adamantine Forge is a complex device that requires Mithral Ore and a Mould of whatever weapon or armor you want to make. Diamondsbane: If an adamantine weapon hits. Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat. +3 weapons is a category for collecting weapons with an enchantment level of 3. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Bards can play a drum, flute, lute, lyre, or violin. Get the bark, then go back to the underground forge that was in the blighted village. The most complete BG3 New Player Guide on the internet! Get My FAVORITE Gaming Mouse right now! This Baldur's Gate 3 Begi. Meanwhile. This can be undead, Spiritual Weapon and Guardian. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. 3. It can be found throughout the game in various. Only one Spiritual Weapon may be summoned at any time. For example, a damaging Cantrip like Fire bolt can not only be used to light up candles or torches. Add the Sussur Bark to the forge, activate the bellows to add heat, and then add your desired weapon to turn into a Sussur Weapon. These magical weapons are the best BG3 has to offer in Act 1: Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). BG3 has a problem - Many of the 'unique' magical. It deals an additional 2d6 damage to creatures with multiple sets of eyes. Eldritch Knight. Holy Wrath: Barbarian 6/Cleric 6. It can even serve for other martial classes running Hill Giant gloves, then placing those points into Dex to get this. Summon a floating, spectral Greatsword that attacks your enemies alongside you. But on BG1:EE and BG2:EE, you can have up to 6 summons. For weapons, take a dagger/shield and a light crossbow. Longbow. (left), You'll land right next to the chest containing the Infernal Iron, simply jump up to the ledge, and pick the lock. Spiritual Weapon Spell Guide and Effects. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Here are the steps you can follow to use the Send To Camp option directly: Open up your inventory by pressing I on your keyboard. It also has some support utility for applying pressure on enemies. If you have hex active, then you can dual wield shortswords (as an wood elf) for 4d6 damage +3 damage (+6 damage at present due to the bug). Originally posted by Indure: It has been changed to have a health and be targetable. Location: The Mind Flayer Colony at the end of Act 2. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Baldur's Gate 3. Sentinel : Can make reaction tracks if a close-range ally takes a. Heavy armor is more rare and expensive for medium armor and the same for light armor. I've tried reloading, restarting the game, changing between ranged and melee, changing my main weapon (a 2 handed spear) to something else (a 1 handed sword) and then back and I've tried attacking. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. BG3 is the third main game in the Baldur's Gate series. This is amazing because you can use bonus action AND it doesn’t cost concentration. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. Usually when building low level encounters, before players have access to things like extra attack, Spiritual Weapon, Haste, Fireball, extra cantrip damage, etc, you'll put them up against either 1 or 2 dangerous creatures that can multi-attack OR a lot of small fry that will just try to overwhelm them with numbers. It also has a +1 Enchantment but deals significantly less damage than a Longsword. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. Baldur's Gate 3. So im guessing the dagger would be needed for that. It'll cost you around 800 gold and grants the wearer Spiritual Weapon at level 6 once per Long Rest. Hunter's mark, hex, etc. This takes after 5E. Always tried to find the right occasion to make use of Divine Strike as a Death Cleric but casting a cantrip such as Chill Touch or Toll The Dead is almost always the better choice because: Reaper (twinned damage on adjacent targets), Scaling is higher on cantrips, reaching max 4d8/4d12 at. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. With your monk bonus action, use patient defense so all attack rolls have disadvantage on you. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. Though of course it will help you to make any kind of Weapon and Armour mod. However, they can be quite useful if you are disarming a trap. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Originally posted by Indure: In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Yes, you can have multiple fighting styles, so long as they are different. Once you have bonded a weapon to. Instant/quick short rests, and only two short rests per long rest. Spears are Versatile Martial Weapons in BG3 that can be one-handed or two-handed, dealing 1-6 Damage when one-handed and 1-8 damage when two-handed, the exception being the Pitchfork that can only be Two-Handed and deals 1-6 damage instead. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. Sussur. I can only attack with my main hand. Damage: 1d8 + 1. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. Location: The Mind Flayer Colony at the end of Act 2. And a Spiritual Weapon weapon attack. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. - Specially nasty for Tempest Clerics. So many of them. Dexterity would be my choice, cause it can help with armour and weapons, while strength won't help you with armour. But in 5e, you need to use a bonus action to control the summons. Other characters may hold items that let you talk to animals. Bloodthirst.